Monday, November 29, 2010

Forsaken Warfare - Game in the oven... [Part 7]

And for todaaaay....
Since I have migrated to Blender 2.55b, I've been working a lot ^.^
As you can see in this pictures, Rigging is done! and so Animations can be made for now, hopefully this beta version of Blender have made some functions more easy and some more complicated, and when I say complicated I mean to learn to use it again >.> so, here are the updates:

Rigging Controllers

Animation Controllers
 Remember this pose? ;-) yeah, shooting! muahahha!
 Animation is the most important part of our game, and I can say Blender handles great on this job.



And guess what! FBX exporter worked fine! and now we can have our character inserted in the Unity Engine, with all it's cloth and Animations working! ^.^ , well I have tested walking animation so far...


Our project is on Time!

Saturday, November 27, 2010

Forsaken Warfare - Game in the oven... [Part 6]

Today's update:
- Shoes
- Coat
- White Center Shirt
- Skin (color test)



Friday, November 26, 2010

Forsaken Warfare - Game in the oven... [Part 5]

In this snapshot:
- Armor Shield.
- Tactical Gloves.




*This is not the final design level of the shown clothes, soon will be added more skin modifications as accessories.

Forsaken Warfare - Game in the oven... [Part 4]

And for today, here is an update of body parts:
- New Hair style.
- Feet.
- And some skin surface corrections.





Hope you like it...

Wednesday, November 24, 2010

Forsaken Warfare - Game in the oven... [Part 2]


The character progress over 60%, torso, legs and arms, are almost done; other steps covers boots, clothes and accessories, and some facial improvements. In the next preview will be added, hands, feet and custom hair style.

Forsaken Warfare - Main Characters

Main Characters

"Sample image only"
Werewolf : only comes out at night by the full moon. Can appear in any area of the map, once the sun goes down.

Vampire: only comes out at night. They reside in abandoned buildings through out certain areas of the map.

Vampiress: Only comes out at night. They to, reside in abandoned buildings through out certain areas of the map.

Rejected Angel: Appear at day or night. They are mostly found in open areas, but use brush, bushes or trees to hide in.

Soul Taker: They appear at day time in most areas of the map. But the majority will be found in a forest area.

Water Demon: They appear in any bed of water, day or night.

Hells Myst: They appear mostly within the forest area but will venture out into open fields.
They appear only at night.

Possessed Human 1: They lurk inside abandoned buildings and appear night or day. Despite they creepy way of walking ( spider walk as in the Exorcist movie ) they can climb walls and hang off ceilings.

Possessed Human 2: Much the same as the 1st type of possessed human, although they wander the night in any areas.

Underworld Dweller: They only appear at night and will arise from the earth in any location.

Thanks Asylum23 for this character brief.

Tuesday, November 23, 2010

iOS 4.2.1 Jailbreak

Redsn0w is a multi-platform jailbreak and unlock tool created by the iPhone Dev Team. redsn0w is very easy to use, and it supports all of the current iPhone and iPod Touch devices.

Windows: Download Link
OS X: Download Link

Forsaken Warfare - Game in the oven...

Forsaken Warfare

Is about to be a revolutionary multi player game, that will bring action in a new way to you...

Engine: Unity 3 is where this game is being build; stunning game effects and physics will be incorporated into the main game.

Characters: In this first spot the starter character of the game being made; and more characters will be designed upon game release. 


More info will be posted soon, meanwhile check out this site for more Unity engine tests: JMQ Gamer

AMD Radeon™ HD 6850 Graphics



AMD Radeon™ HD 6850 GPU Feature Summary:

  • 775MHz Engine Clock
  • 1GB GDDR5 Memory
  • 1000MHz Memory Clock (GDDR5)
  • 128 Gbps memory bandwidth (maximum)
  • 1.5 TFLOPS compute power
  • Double slot form factor
  • TeraScale 2 Unified Processing Architecture
    • 960 Stream Processors
    • 48 Texture Units
    • 128 Z/Stencil ROP Units
    • 32 Color ROP Units
  • PCI Express® 2.1 x16 bus interface
  • "Eye-Definition" graphics
    • DirectX® 11 support
      • Shader Model 5.0
      • DirectCompute 11
      • Programmable hardware tessellation unit
      • Accelerated multi-threading
      • HDR texture compression
      • Order-independent transparency
    • OpenGL 4.1 support
    • Image quality enhancement technology
      • Up to 24x multi-sample and super-sample anti-aliasing modes
      • Adaptive anti-aliasing
      • Morphological anti-aliasing (MLAA)
      • 16x angle independent anisotropic texture filtering
      • 128-bit floating point HDR rendering
  • AMD Eyefinity multi-display technology1
    • Independent resolutions, refresh rates, color controls, and video overlays
    • Display grouping
      • Combine multiple displays to behave like a single large display
  • AMD EyeSpeed visual acceleration2
    • AMD Accelerated Parallel Processing (APP) technology3,4
      • OpenCL 1.1
      • DirectCompute 11
      • Accelerated video encoding, transcoding, and upscaling
    • UVD 3 dedicated video playback accelerator
      • MPEG-4 AVC/H.264
      • VC-1
      • MPEG-2 (SD & HD)
      • Multi-View Codec (MVC)
      • MPEG-4 part 2 (DivX, Xvid)
      • Adobe Flash
    • Enhanced Video Quality features
      • Advanced post-processing and scaling
      • Dynamic contrast enhancement and color correction
      • Brighter whites processing (Blue Stretch)
      • Independent video gamma control
      • Dynamic video range control
    • Dual-stream HD (1080p) playback support
    • DXVA 1.0 & 2.0 support
  • AMD HD3D technology5
    • Stereoscopic 3D display/glasses support
    • Blu-ray 3D support
    • Stereoscopic 3D gaming
    • 3rd party Stereoscopic 3D middleware software support
  • AMD CrossFireX™ multi-GPU technology6
    • Dual GPU scaling
  • Cutting-edge integrated display support
    • DisplayPort 1.2
      • Max resolution: 2560x1600 per display
      • Multi-Stream Transport
      • 21.6 Gbps bandwidth
      • High bit-rate audio
    • HDMI 1.4a with Stereoscopic 3D Frame Packing Format, Deep Color, xvYCC wide gamut support, and high bit-rate audio
      • Max resolution: 1920x1200
    • Dual-link DVI with HDCP
      • Max resolution: 2560x1600
    • VGA
      • Max resolution: 2048x1536
  • Integrated HD audio controller
    • Output protected high bit rate 7.1 channel surround sound over HDMI or DisplayPort with no additional cables required
    • Supports AC-3, AAC, Dolby TrueHD and DTS Master Audio formats
  • AMD PowerPlay™ power management technology4
    • Dynamic power management with low power idle state
    • Ultra-low power state support for multi-GPU configurations
  • AMD Catalyst™ graphics and HD video configuration software
    • Unified graphics display drivers
      • Certified for Windows 7, Windows Vista, and Windows XP
    • AMD Catalyst Control Center™
      • Software application and user interface for setup, configuration, and accessing special features of AMD Radeon products

Monday, November 22, 2010

New GeForce GTX 580! Specs

"NVIDIA® GeForce® GTX 580 is the world's fastest DirectX 11 GPU. With screaming performance and an innovative new thermal design, GeForce GTX 580 rips through the latest games while running quieter than the previous generation. GeForce GTX 580 – don't play DX11 without it."

Built for DirectX 11
GeForce GTX 580 delivers massive DirectX 11 tessellation performance so you can crank-up the gaming realism with incredibly detailed environments and characters.

Surround Gaming
Harness the graphics power of GTX 580 in SLI to experience panoramic gaming across three screens with NVIDIA Surround technology.

Play in 3D
Breakthrough the boundaries of your screen and enter a new dimension with NVIDIA® 3D Vision™ technology for games, videos, and photos.


Note: The below specifications represent this GPU as incorporated into NVIDIA's reference graphics card design. Graphics card specifications may vary by Add-in-card manufacturer. Please refer to the Add-in-card manufacturers' website for actual shipping specifications.

GPU Engine Specs:
CUDA Cores512
Graphics Clock (MHz)772 MHz
Processor Clock (MHz)1544 MHz
Texture Fill Rate (billion/sec)49.4
Memory Specs:
Memory Clock (MHz)2004
Standard Memory Config1536 MB GDDR5
Memory Interface Width384-bit
Memory Bandwidth (GB/sec)192.4
Feature Support:
NVIDIA SLI®-ready13-way
NVIDIA 3D Vision Readyyes
NVIDIA 3D Vision Surround Ready2yes
NVIDIA PureVideo® Technology3HD
NVIDIA PhysX™-readyyes
NVIDIA CUDA™ Technologyyes
Microsoft DirectX11
OpenGL4.1
Bus SupportPCI-E 2.0 x 16
Certified for Windows 7yes
Display Support:
Maximum Digital Resolution2560x1600
Maximum VGA Resolution2048x1536
Standard Display ConnectorsMini HDMI
Two Dual Link DVI
Multi Monitoryes
HDCPyes
HDMI41.4a
Audio Input for HDMIInternal
Standard Graphics Card Dimensions:
Height4.376 inches (111 mm)
Length10.5 inches (267 mm)
WidthDual-Slot
Thermal and Power Specs:
Maximum GPU Temperature (in C)97 C
Graphics Card Power (W)244 W
Minimum Recommended System Power (W)600 W
Supplementary Power ConnectorsOne 6-pin and One 8-pin

Friday, November 12, 2010

Unity 3.0 Game web demo

Unity 3D Game Development platform.

Unity 3D gets update to version: 3.1.0f3
"Unity 3 is a game development tool that has been designed to let you focus on creating amazing games. If you've tried Unity before, see whats new in 3.0. If this is your first time, take a look around or try Unity for yourself. "


Available for: Mac. PC, Iphone and Android.

AVA (Alliance of Valient Arms) Anniversary Event!


Starting Nov 11. http://ava.ijji.com/index.nhn

FSK Community, join now!

Become a member of the fast growing community of gamers, and get laid playing games like:
 - AVA (Alliane of Valient Arms)
 - Need for Speed World
 - Dirt 2
and many others!

Register Now! -> http://fskcommunity.spruz.com/